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Welcome to our Wizard Thaumaturge Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

In this guide, we will give you tips and info on how to play the Wizard class.

The Wizard is a ranged DPS class capable of doing single target and AoE damage.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Wizard Thaumaturge Info

Other Wizard Builds

Best Wizard Thaumaturge Races

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance

Wizard Thaumaturge Ability Score Priority

Put all your available Ability Scores into Intelligence and Dexterity.

Wizard Thaumaturge Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Wizard Thaumaturge Paragon Path, Feats, Powers & Rotation

Wizard Thaumaturge Combat Powers

At-Will Powers:

  • Ray of Frost
  • Chilling Cloud

Encounter Powers:

  • Icy Terrain
  • Fanning the Flame
  • Conduit of Ice
  • Fireball (Spell Mastery)

Daily Powers:

  • Furious Immolation
  • Ice Knife

Class Features:

  • Critical Conflagration
  • Swath of Destruction

Wizard Thaumaturge Feats

  • Smoldering Recovery
  • Glowing Flames
  • Chilling Advantage
  • Critical Burn
  • Directed Flames

Wizard Thaumaturge Rotation

  • Use your artifact and or mount power
  • Icy Terrain
  • Conduit of Ice
  • Fanning The Flames
  • Fireball
  • Ray of Frost
  • Daily

Wizard Thaumaturge Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Deathly Rage – 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Wizard Thaumaturge Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard’s Raid Cap (Best in Slot)
  • Fancy Duelist Mask of Cormyr (Boss Fights)
  • Infernal Forged Cowl

Armor

  • Ebony Stained Robes
  • Seer of the Star’s Robes

Arms

  • Lion Guard’s Raid Armlets (Best in Slot)
  • Bralliel’s Planar Bindings

Feet

  • Lion Guard’s Raid Shoes
  • Fiend / Devil Forged Shoes
  • Rusted Iron Leggings

Weapons

  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification:

  • Ray of Frost

Offhand Modification:

  • Critical Severity

Rings

  • Ring of Fallen Power +5
  • Ring of the Brutal Fiend +5
  • Gold Ring of the Herald
  • Guiding Ring of the Sharp-shooter
  • Ring of the Shadowstalker +4/+5

Neck & Waist

  • Dark Remnant’s Set (Book of Vile Darkness, Whip of Erinyes, The Engine Master’s Mantle)

Shirt

  • Slip of the Herald
  • Infernal Forged Shirt

Pants

  • Leggings of the Herald
  • Infernal Forged Trousers

Wizard Thaumaturge Artifacts

Primary Artifact

  • Envenomed Storyteller’s Journal
  • Wyvern-Venom Coated Knives

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal
  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter

Wizard Thaumaturge Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantments

Utility Enchantments

  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

  • Elven Battle Enchantment
  • Barkshield Enchantment
  • Shadowclad Enchantment

Weapon Enchantments

  • Lightning Enchantment

Overload Enchantments

  • Demonic Empowerment / Bulwark Of Brimstone from Hell Pit
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Wizard Thaumaturge Consumables & Buffs

Consider to get VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Awakened Forger’s Box
  • Wild Storm Elixir > Elixir of Fate
  • Watermelon Sorbet > Squash Soup

Wizard Thaumaturge Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

Neverwinter Utility Slot Enchantments

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awereness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

  • Empowered Runestone
  • Any runestone you might need for stats

Wizard Thaumaturge Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Wizard Thaumaturge is a Swarm.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

Neverwinter Best Utility Slot

  • Cavalry’s Warning
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Survivor’s Gift
  • Survivor’s Blessing
  • Barbarian’s Revelry
  • Knight’s Rebuke

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Mount Equip Power:

  • 5000 or 10000 Power

Mount Combat Power:

  • Bat Swarm (Swarm) (Best in Slot)

If you have any questions or suggestions about our Neverwinter Wizard Thaumaturge guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

Hello once again travelers,

Today we will be covering the new companion system. Many things have changed with the system in Undermountain so I will do my best to cover all of it here.

Active Companion Paradigm and Player Bonuses (formerly known as ACBs)

Active companion slots are things of the past. Currently, these slots primarily serve as containers for ACBs and as such they have been changed to do just that. As a part of this change, ACBs have been rebranded and made into a separate piece similar to mount powers. This new piece is referred to as a player bonus.

Player bonuses can be equipped in player bonus slots and are limited by type. The types are offense, defense, and utility and, as you can guess, they give bonuses that are similar to the type. Some player bonuses can go in multiple slots. The power of player bonuses are based on the quality of the companion they came with. So in order to increase the base effectiveness of a power that companion must be upgraded. The companion does not have to be summoned, just its quality increased.

Example:

This is the Zhentarim Warlock’s player bonus at blue quality

Neverwinter Utility Slot

Here it is again at orange

Each slot offers a filtered list of available player bonuses.

The types of slots available to the player are based on the character class. The breakdown per class is:

  • Fighter, Paladin, Barbarian
    • Defense
    • Offense
    • Defense
    • Defense
    • Utility
  • Cleric
    • Offense
    • Utility
    • Defense
    • Offense
    • Utility
  • Rogue, Warlock, Wizard, Ranger
    • Offense
    • Defense
    • Offense
    • Offense
    • Utility

To summarize:

  • Active companion slots have been replaced with player bonus slots
  • Each slot has one of 3 themes (offense, defense, utility)
  • Available slots differ based on class
  • Player bonuses are themed and can have multiple themes attached to them
  • Player bonuses are always active as long as they are equipped

Pet Enhancements

An additional piece of companions are slottable powers known as pet enhancements. These are buffs or debuffs that are triggered when the player uses a power. Of course, in order for this to happen there has to be a companion summoned and in range.

While player bonuses are unique for each companion, the pool of player enhancements is much smaller. So multiple companions can come with the same pet enhancement.

Companion Equipment

The equipment that companions wear are now universal. Gone are the days of having to equip each companion with their specific equipment requirements. Now companion equipment slots allow the player to equip any piece of companion equipment in them. Notice how I said companion equipment; companions can no longer equip player equipment, they are now only interested in companion-only equipment.

On top of this change to equipment, the slots have been globalized. So no matter what companion you decide to switch to, the equipment will apply to the summoned companion.

Neverwinter Ring With Utility Slot

Runestone slots have also been changed. Since Bonding runestones have become such an integral part of the game, we converted the runestone slots to Bonding runestone slots. These slots have also been made universal so you only need 3 to benefit from any summoned companion.

Note that I am only talking about Bonding runestones. Well, that is because Eldritch runestones are a thing of the past… sort of. Bonding runestones and Eldritch runestones had a talk and decided that Bonding runestones would start to work like Eldritch as long as they could still be called Bonding because Bonding is a much cooler name. This change to Bonding means that both combat and augment pets benefit from the runestones. For those of you with Eldritch stones, we are implementing a trade in so they can be converted into Bonding runestones.

So I bet you are wondering about those other runestones, well with the limiting of the Bonding runestone slots the other runestones have been set free to live in the slots of all companion equipment. That’s right, companion equipment is the new home for runestones.

To summarize

Neverwinter Best Utility Slot Enchantment

  • Companions can only equip companion equipment now
  • Equipment slots are now universal, meaning any piece of gear can go into any slot
  • Equipment slots apply to the currently summoned companion. There is no longer a need to equip each companion individually
  • Companion gear now only takes runestones
  • Runestone slots are now bonding runestone slots
  • Bonding runestones work like Eldritch stones now
  • Bonding runestones are used by both augment and combat companions
  • Eldritch can be exchanged at the antiquities dealer in PE

Bolstering and Categorization

Over the years some of you have collected many companions. Unfortunately they have had to sit and collect dust unable to provide any support. Thankfully this has changed with the new bolstering system. Now upgrading and levelling up multiple companions in storage benefits any summoned companion in the form of a bolster bonus.

Bolstering increases the combat effectiveness of the summoned companion or the special ratings of an augment pet. The more of a certain type of a companion you have, at higher quality, the larger the bonus.

A companion type is what determines where the bolster bonus comes from. There are 5 types, or categories, that companions now fit in. These categories are fighters, creatures, invokers, mystical, and beasts. Adding companions from each group will increase the bolster bonus. Maximum bolster bonus can be reached if you have at least 5 companions of the highest quality within a category. Which 5 does not matter, the bonus is derived from the 5 best quality companions you have.

To summarize

  • Companions now fit into 1 of 5 categories
  • Depending on the number and quality of owned companions of the same category the summoned companion will be bolstered (Up to 5)
  • Bolstering increases the power of the companion by the percentage displayed in the companion window
  • Combat companions receive increases to their non-rating combat stats for bolstering
  • Augments receive a slight boost to the three ratings they specialize in

Those are the highlights of the companion changes. Along with this update will come changes to how companions scale, their survivability, and from where they get their damage values. The hope is that the player will have more freedom to use different companions without feeling like they are making a bad choice just because they want to use a different companion. Decoupling the direct link to player power and companion combat effectiveness means you can freely explore other options.

If you are curious to find out more please log on to our preview server and check Neverwinter: Undermountain out. IT’S THE BEST!

Salim “Silius” Grant
Systems Designer